Post by Falcon on Aug 9, 2009 22:39:01 GMT -6
Game: Indigo Prophecy (Europeans can find it called Farenheit)
Genre: Psyche Thriller
Players: 1
Platform: PS2/XBox/PC
Release: 2005
Another jewel from the bargain bin. This game is unique in the fact that the story drives the gameplay. You find yourself trying to think on your feet, and in the end, trying to outwit yourself for the maximum enjoyment. But, as the double edge, it's very plot driven and if you like jumping straight into the action you'll be disapointed. But hey, it's generally a cheap buy, so you won't waste much.
Tagline: A Murder has been committed. The Murderer is...
You..
The star of this game is a man named Lucas Kane. Lucas (in a trance) has just murdered someone in a diner bathroom, and now needs to GTFO. Then he can worry about solving the mystery of the trance and what he can do about it. Hot on his trail are two of NYCs finest detectives, Carla and Tyler. So, you play as the hero, running from the cops, who are also you? Can you catch yourself? Or will you get away?
Plot: 9
A very descriptive and unique story that keeps you immersed in the struggles, but manages a curveball at every turn. Trying to stay one step ahead of the police while trying to simultaneously catch yourself, makes for some known scenarios, but it's not enough to dampen the games appeal.
Design: 7
The game suffers a bit here as being that it's New York in the winter, everything is drab and bleak. So in a sense you get gripping realism, but lose the bright graphics and sharp edges of other titles. This game also seems to make a habit to reduce graphical quality for smooth gameplay transition.
Gameplay: 8
The gameplay is unique, having three distinct modes. The first is your search and interact mode, where you move and examine your environment, sorting your way through the puzzles and clues. The second is a sheer alternate button mashing mode of alternating L1 and R1 (or concording Xbox, pc buttons). This simulates a sheer test of strength against something. The third is a simon esque analog stick flicking sequence during scenes of rhythm and concentration. Each is used appropriately, and in the case of the button pressing, not too much.
Characters: 8
Most of the characters are well rounded, though they could have used more voice actors for the extras. The dampening of this score is partially to one character being a priest and not accepting that someone may have been possessed, in fact he seems less inclined to believe the supernatural existed at all. I wanted to slap him through the TV for being so stupid.
Replay Value: 4
Not much here either. It has a set of unlockables and the game hides extra points you use to unlock them. But at the end of the credits they just give you enough to unlock it all anyway. So, it's almost worthless to seek out each and every one.
Unlockables:
Sequences: You can replay the games sequences/mini games, plus a few new ones.
Movies: Extra movies just for a laugh, plus the credits and making of videos.
Pictures: Concept art, yay
Songs: Game music, plus varied songs that appear. (Awesome thing (imo) is No Surprise, Santa Monica, Say Goodbye, and No Way Out from Theory of a Deadman.)
Overall: 8
For a story buff like me, this is a great game. It's not perfect, and it suffers a bit from the lack of true replay value, but well worth whatever you would actually spend on it if you could find out. Though people like Pav, Spike etc who live in Europe could get the uncensored copy for all the naughty bits I missed. Bastards.
Genre: Psyche Thriller
Players: 1
Platform: PS2/XBox/PC
Release: 2005
Another jewel from the bargain bin. This game is unique in the fact that the story drives the gameplay. You find yourself trying to think on your feet, and in the end, trying to outwit yourself for the maximum enjoyment. But, as the double edge, it's very plot driven and if you like jumping straight into the action you'll be disapointed. But hey, it's generally a cheap buy, so you won't waste much.
Tagline: A Murder has been committed. The Murderer is...
You..
The star of this game is a man named Lucas Kane. Lucas (in a trance) has just murdered someone in a diner bathroom, and now needs to GTFO. Then he can worry about solving the mystery of the trance and what he can do about it. Hot on his trail are two of NYCs finest detectives, Carla and Tyler. So, you play as the hero, running from the cops, who are also you? Can you catch yourself? Or will you get away?
Plot: 9
A very descriptive and unique story that keeps you immersed in the struggles, but manages a curveball at every turn. Trying to stay one step ahead of the police while trying to simultaneously catch yourself, makes for some known scenarios, but it's not enough to dampen the games appeal.
Design: 7
The game suffers a bit here as being that it's New York in the winter, everything is drab and bleak. So in a sense you get gripping realism, but lose the bright graphics and sharp edges of other titles. This game also seems to make a habit to reduce graphical quality for smooth gameplay transition.
Gameplay: 8
The gameplay is unique, having three distinct modes. The first is your search and interact mode, where you move and examine your environment, sorting your way through the puzzles and clues. The second is a sheer alternate button mashing mode of alternating L1 and R1 (or concording Xbox, pc buttons). This simulates a sheer test of strength against something. The third is a simon esque analog stick flicking sequence during scenes of rhythm and concentration. Each is used appropriately, and in the case of the button pressing, not too much.
Characters: 8
Most of the characters are well rounded, though they could have used more voice actors for the extras. The dampening of this score is partially to one character being a priest and not accepting that someone may have been possessed, in fact he seems less inclined to believe the supernatural existed at all. I wanted to slap him through the TV for being so stupid.
Replay Value: 4
Not much here either. It has a set of unlockables and the game hides extra points you use to unlock them. But at the end of the credits they just give you enough to unlock it all anyway. So, it's almost worthless to seek out each and every one.
Unlockables:
Sequences: You can replay the games sequences/mini games, plus a few new ones.
Movies: Extra movies just for a laugh, plus the credits and making of videos.
Pictures: Concept art, yay
Songs: Game music, plus varied songs that appear. (Awesome thing (imo) is No Surprise, Santa Monica, Say Goodbye, and No Way Out from Theory of a Deadman.)
Overall: 8
For a story buff like me, this is a great game. It's not perfect, and it suffers a bit from the lack of true replay value, but well worth whatever you would actually spend on it if you could find out. Though people like Pav, Spike etc who live in Europe could get the uncensored copy for all the naughty bits I missed. Bastards.